// /*
//  * @Author: WanYiMing
//  * @Date:2024-05-17-14:58
//  * @Description:
//  */

using Code.GameLogic.BaseClass.Model;
using Code.GameLogic.Map;
using Code.GameLogic.Map.Data;
using NUnit.Framework;
using UnityEngine;

namespace Editor
{
    public class TestBlockBo
    {
        [Test]
        public void TestNewBlockBo()
        {
            BlockBo blockBo = new BlockBo(new BaseDescription("Black","地板基类"));
            Debug.Log(blockBo.ToString());
            Debug.Log(blockBo.BaseDescription.ToString());
        }
        
        [Test]
        public void TestNewBlockEoToBo()
        {
            BlockEo blockEo = new BlockEo();
            blockEo.IsPath = true;
            blockEo.BaseDescription = new BaseDescription("Black", "地板基类");
            BlockBo conventToBo = blockEo.ConventToBo();
            Debug.Log(conventToBo.ToString());
            Debug.Log(blockEo.BaseDescription.ToString());
            Debug.Log(conventToBo.BaseDescription.ToString());
        }

        
        
        
    }
}